The party collectively agreed to leave Korth as quickly as possible and meet with Rhegwherty to discuss what the next option should be.
Upon arriving in Rheghwherty's town, which looked more like a bustling city at this point, the party noticed that the devices they had helped secure in Korth were being placed around the city. They were also happy to find that their erstwhile party member Caswell was waiting to great them. Reghwerhty put them in touch with a "man or science" that he knew in the city to help them make contact with the worm. The visions of the future that worm spun spelled doom for the world. Though the worm was quite open to answering any and all questions regarding his plans, he also put a hurting on everyone in the party, bringing some near death when he finally ended the dialouge.
The party, confused about what the next best step was, decided to aid Drago in his quest, a veritable mission from God. Rhegwherty gave the party a means of passage to in Flamekeep via a smuggling ship, provided some members of the party with "proper" documentation, and told them to contact the archbishop Floggenbottom. The crossing went less than smoothly when the party discovered that not only were they way off course, but that the whole crew had dissapeared as well. The only sign of foul play was a small chip of metal on the ship's deck that seemed to belong to the warforged.
After beaching the ship and entering the city with no problems, they met with the Archbishop. He agreed to help the group with their quest to cleanse the church, in exchange for helping him smuggle some refugees out of Flamekeep.